Video Game addiction and violence in real life

Are they connected?

The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers.Video game addiction is without a doubt, becoming this century's most increasingly worrisome epidemic, comparable even to drug and alcohol abuse. All the while, the video game industry continues to market and promote hatred, racism, sexism, and the most disturbing trend: clans and guilds, an underground video game phenomenon which closely resembles gangs. Parents NEED to be aware of the hidden dangers. (excerpt from mavav.org)

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Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. (excerpt from msnbc.com)

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The Columbine High School massacre occurred on Tuesday, April 20, 1999, at Columbine High School in Columbine in unincorporated Jefferson County, Colorado, near Denver and Littleton. Two students, Eric Harris and Dylan Klebold, embarked on a shooting rampage, killing 12 students and a teacher, as well as wounding 23 others, before committing suicide. It is the fourth-deadliest school killing in United States history, after the 1927 Bath School disaster, 2007 Virginia Tech massacre and the 1966 University of Texas massacre.

The massacre provoked debate regarding gun control laws, the availability of firearms in the United States, and gun violence involving youths. Much discussion also centered on the nature of high school cliques, subcultures and bullying, as well as the role of violent movies and video games in American society. The shooting also resulted in an increased emphasis on school security, and a moral panic aimed at goth culture, social pariahs, the gun culture, the use of pharmaceutical anti-depressants by teenagers, violent films and music, teenage internet use, and violent video games. (excerpts from Wikipedia)

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The increasingly realistic and exciting nature of electronic games has helped to make them enormously popular with children and youth. 79% of American children now play computer or video games on a regular basis. Children between the ages of seven and 17 play for an average of eight hours a week. Most of the games on the market are appropriate for these young players, and the best of them can bring a lot of benefits. Besides being fun, some of the games provide practice in problem solving and logic as well as strategizing.

The growth of electronic games has not been without controversy, however. The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers. The implication of games in high profile school shootings has led to congressional hearings, government investigations, and legislative proposals. The intense concern about video and computer games is based on the belief that the ultra violent games are inappropriate for all children and harmful to some. (excerpts from culturalpolicy.uchicago.edu)

and the list goes on and on...

We are living in a violent society. But who's to blame?

[...] BlogDumps Blog wrote

[...] BlogDumps Blog wrote an interesting post today onHere’s a quick excerpt Are they connected? The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers.Video game addiction is without a doubt, becoming this century’s most increasingly worrisome epidemic, comparable even to drug and alcohol abuse. All the while, the video game industry continues to market and promote hatred, racism, sexism, and the most disturbing trend: clans and guilds, an undergr [...]